As a long time advocate, ambassador and champion for VR in the enterprise space, I couldn’t be happier to see how adoption is taking off.
- Has it been easy?
- Has it been fast?
- Has it grown the way we thought?
- Have many F500 really scaled yet?
Unfortunately, the answer to all of those questions is a resounding “NO”! That’s the bad news. The good news, however, is that even though it took time, it looks like the opportunity is upon us. “Us”, meaning the ones that stuck with it and stayed on task, and of course, didn’t run out of money. I never thought not raising significant capital would have been a blessing in disguise but only having raised a smaller first round, it’s helped us methodically solve problems and build solutions for easier adoption, AND focus on cash-flow (staying alive).
Last week PIXO exhibited at Devlearn, where large learning platforms (LMS’s, etc), content development tools, among others, displayed their products and solutions. Spending time this week thinking about the conference, the following is true:
- The best way for a large enterprise to deploy, track and consume VR training and learning, HAS to be through their current learning platform. A LMS and/or large enterprise does not want to go to several different platforms to leverage VR. They are looking for one comprehensive platform for all, including e-learning and VR. They are not separate, they belong together.
- The cost of VR content development has to be closer to the cost of e-learning.
- VR has to be part of the learning journey and curriculum. Not just blended learning, but actually part of the lesson / learning objective, a blended curriculum.
- LMS’s are riding the same philosophy as most new technologies coming into the market, and “crossing the chasm”in a similar way. There are early adopters and innovators that are now heading to the early majority, but most will sit back and wait for others to prove it. We are focused on the companies that want to lead and not follow.
- Training platforms and companies will sell VR better than VR companies will. Why? Because we are not training companies, they develop the curriculum and learning journeys, where they can implement VR at the right time.
We are finally here. We now have a robust ecosystem of solutions that can be offered to an LMS, or similar, through one touch point, to enable them to offer a better and combined way to train and to learn.
We are finally here. The data has proven VR to be more engaging, life-like, less risky and less expensive, leading to less employee turnover, fewer accidents and higher profit margins.
We are finally here!
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