Author Archives: PIXO VR

Difference Between 3dof and 6dof, and Why It’s Important

If you’re just now getting into the world of VR, the multiple acronyms can be a little confusing. Today, we’re going to demystify two similar terms that have to do with the types of motions and maneuvers you can experience … Read More

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Everything You Need to Know About 6dof and Standalone VR

With the launch of the Oculus Quest into the VR market, a new world of possibilities has opened up for virtual reality for enterprise. Oculus’ spring release of its first standalone 6dof wireless headset — the Oculus Quest — allows … Read More

PIXO VR and Oculus Connect 6 logo

PIXO VR Ready for OC6 with VR Training for Oculus Quest

OC6 is almost here — and PIXO VR is ready. After a big year that saw the release of the Facebook-owned Oculus Quest and Oculus Rift S HMDs, (head-mounted displays), the sixth annual Oculus Connect conference, (OC6 for short), starts … Read More

PIXO VR’s Guide to 6dof and the Oculus Quest

This spring, Oculus VR released its first standalone 6dof wireless headset – the Oculus Quest. But what exactly is “6dof”? And how does it work to make the Oculus Quest such a game-changer? Understanding ‘degrees of freedom’ In a VR … Read More

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How to Build the Case to Add VR to Your Current Program

Part 4: In the first three parts of our series we looked at evaluating your organization’s current training methods, the need to keep your training regimen current in order to appeal to younger generations, how to use the principles of … Read More

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How to Create a VR Training Classroom or Add VR to Your Classroom

Part Three In the first two parts of our series, we looked at why your company should be considering VR training, as well as how to go about creating and implementing a training regimen. For many companies, however, knowing how … Read More

Hands drawing shapes on paper

How to Introduce Virtual Reality Into Your Instructional Design

Part Two In Part One of this four-part series, we looked at how to improve the effectiveness of your employee training program, including why it’s important, what the current generation of workers is looking for and why virtual reality (VR) … Read More

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How to Improve Your Current Workforce Training Programs

Part 1: In 2016, millennials made up 35% of American workers, making them the single biggest generation in the U.S. workforce. This generation grew up with smartphones, tablets and gaming consoles. Dr. Christy Price, founding director of the Center for … Read More

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Intelligent Tutoring: Bridging the Gap From Knowing to Doing

An award-winning dish may be delicious and a beauty to look at, but there’s more to creating it than simply knowing the ingredients. While knowing the ingredients is a big step, knowing how much of each ingredient goes into the … Read More